Author: Jiawen Yin
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Collaborative project
Sep 18
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My Work Hair VFX Creation In this project, I created the flowing hair effect using Unreal Engine 5’s Niagara particle system. I began by modeling simple strand geometry in an external tool and importing it into UE as the emitter source. Within Niagara, I used mesh particles to represent the strands, applying gravity and wind…
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Paper Box War
Sep 18
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Made by Jiawen Yin and Hao Tan Introduction My InspirationThe initial idea was, in fact, very simple. At the time, I noticed the growing pile of large cardboard boxes at home — since we often receive packages from China, they just kept accumulating. Instead of throwing them away, I thought it would be much more…
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Critical Research Report
Sep 18
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June 25 by Jiawen Yin Choosing a Critical Report Topic As a student of visual effects, I keep asking myself this question: besides mastering technical tools, shouldn’t we also build our own framework of aesthetic understanding? Wasteland Aesthetic, as a cross-media and cross-cultural visual style, appears widely in film, games, and illustration, but beyond that,…
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First semester final project
Sep 18
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“When life realizes the existence of the mysteries of the universe, it is just one step away from ultimately unraveling this mystery.” ——Cixin Liu Inspiration Last month I went to Edinburgh for two days with a friend after I had cooked, and when I got back I found this in the rice cooker. So this…
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NUKE_balloon
Sep 18
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Environment Process map I made a new version and I added some new content, unfortunately it’s on the school computer, so I’m sorry I couldn’t show it today. nuke is brand new to me and is my first compositing software so I’m still taking my time to slowly work my way through it.
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CLASS_6-9
Sep 18
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Some screen shorts on the class. texture practice 3DEqualizer learning Binding Bones and Motion Nuke roto Nuke practice Poster replace_nuke 3D Animation basics and material simulation